10.1 openSUSE Super Laggy all of a sudden!.9.2 Andrea Florio: Lugaru is opensource – Lugaru is on packman.9.1 Duncan Mac-Vicar: openSUSE as a ruby development platform.8.4.1 Jiří Suchomel: Your own OEM configuration: YaST Firstboot.8.3.1 Tuxradar: Python + PyGTK + WebKit in 20 minutes.8.2.2 Gabriel Stein: Problems with Grub?.8.2.1 The Geek Stuff/Sasikala: Bash Positional Parameters Explained with 2 Example Shell Scripts.8.1.1 Petr Baudis: pulseaudio – quick’n'dirty playback over the network.7.4 Rares Aioanei – Kernel News with openSUSE Flavor.7.3 h-online/Thorsten Leemhuis:Kernel Log: Coming in 2.6.34 (Part 5) - Drivers.7.2 h-online/Thorsten Leemhuis: Kernel Log: Coming in 2.6.34 (Part 4) - Architecture and virtualisation.7.1 h-online/Thorsten Leemhuis: Kernel Log: New stable kernels and drivers.6.2 SUSE Security Announcement: Linux kernel (SUSE-SA:2010:023).6.1 SUSE Security Summary Report: SUSE-SR:2010:011.5.1 Dominique Leuenberger: Network Manager 0.8.1 Beta 1.4.4.2 Pavol Rusnak: LinuxWochen Vienna 2010. 4.1 Andrew Wafaa: Community Discussion - Part 7. 3.8.1 Sascha Manns: Move Weekly News to new Instance.3.7.1 Guiseppe Gran: Italian Wiki home updated.3.6.1 Larry Finger: Testing Team Informations.3.5.1 Provide an easy way to find Factory devel package with unsubmitted changes.3.4.1 Miguel de Icaza: Group Completion in MonoDevelop 2.4.We'll keep our big floppy ears close to the ground and tell you when that happens. But there’s also a level editor for making your own arenas for hopping about in, and the one man developer (this is why it is taking years) David Rosen recently told PC Gamer that he plans to add the sequel’s own campaign in the next few months. and then there’s some other boring bullet points about rendering and decals. Enemy AI that adapts to your attacks, and group combat behavior that rewards choosing a stealth approach, or skillfully taking on a few at a time. Gameplay-enhancing use of ragdoll physics, with skeletal impacts and damage simulation Local multiplayer if you have a keyboard mouse and a controller, or 2 controllers Fully re-imagined Lugaru campaign story mode in the Phoenix engine Here’s some of the things it says on the back of the box. A gorgeous and technically impressive toy but lacking a greater reason. I’ve long admired the kicks, punches, and gut-piercing spear throws of these aggressive lagomorphs but with its long development time and few concrete levels or features, it has always looked a little undernourished. Anyway, here’s a little trailer to accompany the update. The update adding the remade Lugaru campaign actually happened last month when we weren’t looking, accompanied by some other changes to the fighting, like the ability to pull a knife back out of the animal you’ve just thrown it at (ow). But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should now be something to do in the game besides biffing anthropomorphic wolves in the skull until they fly across the map in ragdoll pain. The kung fu rabbits of Overgrowth have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news.
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